Sustainable Business is Good Business

Incentive Magazine recently published an article on the benefits of offering socially responsible products in incentive programs. In the article, they revealed that new generations are attracted to companies with strong reputations for environmental and community responsibility. Thus, by rewarding employees with socially responsible products (such as those produced by social enterprises), employees know they are helping other people.

In a sense, this type of recognition serves several purposes. It recognizes employees, supports social enterprises and sends a powerful message to the community at large.

The article featured the success of Helping Hand Rewards, an organization that connects social enterprises with corporations interested in purchasing corporate gifts and employee rewards that help give back to underserved groups and communities. Our President and CEO, Michael Arkes, is the founder of HHR.

In the past five years, the number of companies interested in offering social enterprise products has grown significantly. In 2009, only three companies had a broad assortment of HHR products in their awards offerings. In 2010, that number more than doubled, and in 2011 that number will again double.

Are you incorporating socially responsible products in your award assortment? As an employee, are you being offered socially responsible products in your award assortment?

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Diversify Your Incentive Plan

Any good financial advisor will tell you that diversifying your portfolio is the best way to maximize your return. The same can be said with employee incentives. Hiring managers and HR professionals need more than one way to recognize and reward employees for a job well done. In addition to base salary and insurance benefits, employees seek incentives and perks when choosing where their loyalties lie.

Jobacle.com recently published an article on their blog outlining the eight best employee incentive programs. They, like us, believe that a diversified approach is best to maintain and recruit top talent. Their list is featured below. (See article for detailed descriptions).

  1. Flexible hours and/or telecommuting
  2. Health and wellness programs
  3. Points programs
  4. Separate group and individual incentives
  5. PTO, paid holidays and relaxation
  6. Production-based bonuses
  7. Social and networking events
  8. Tuition reimbursement and learning opportunity

Employees are not all motivated by the same factors. Thus, by utilizing a diversified set of incentives, more employees are motivated. Do you agree? What would you add to this list? Would you remove any items?

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Our Social Media Footprint

A lot of our readers and subscribers are loyal fans via our blog. However, our social media footprint expands beyond just our blog. You may have noticed the links on the right of the page...if you click through to the website. If you're a subscriber, these links may have been lost on you. Below are a few other ways to connect with Hinda online.

Twitter

You can find us as @hinda_incentive on this microblogging site. We are fairly active on here and actually like to engage in conversation with others. It's a great conversational tool for us and we love to chat with anyone willing. This is also a venue where we post new videos, blog posts, and even a few fun photos from inside our own office.

LinkedIn

More of a LinkedIn fan? We can relate. There's a growing audience on LinkedIn. Though there isn't much opportunity for engagement from a brand perspective, anyone can follow our activity online. Simply click here or on the LinkedIn icon on the left of the page to follow us on LinkedIn. On our page you can see our new hires, most recent tweets and blog posts, and even learn (and recommend) some of our services like Custom Packaging or the Warehouse Dash.

YouTube

Want to get a more visual representation of who we are and what we do? Our YouTube page is a great start. The incentives industry has a habit of being hard to understand and our role in it isn't the easiest for many to wrap their heads around. These professionally produced videos tell viewers more about the Warehouse Dash, Custom Packaging, and other better information about Hinda in general. Click here to view our YouTube channel. If you're a registered user, subscribing to our channel would also be a pretty good start :)

Facebook

We've not done a lot on Facebook until recently but now like to hang out here online as well. Recently, we've created a new Welcome splash page for new visitors. The Welcome page shows off how to contact us via QR code, info and links to more info about the Warehouse Dash and Custom Packaging, along with some fun photos. In addition, our Fan Page is where we show off photos from inside the walls of our company, host all of our YouTube videos, and even post content straight from this blog. We've also integrated our Fan Page with our Places page. That way, if you ever have the pleasure of checking-in at our office, you'll link right to our fan page.

QR Codes

Using a service called JumpScan, we've made contacting us through mobile devices even easier. Using a scanner application on your smartphone, you can simply scan the 2D barcode on the right of our home page (will need to click through to see it) and pull up ways to contact us via phone, email and social stream with the simple touch of a button. Doesn't get much easier than that.

Want us to connect with you? Shoot some contact information in the comments below, drop a note through the contact page or send us a message via one of the above social channels. We'd love to hear from you!

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Instant vs Delayed Gratification in Rewards

 

Many of our Merchandise Monday posts focus on larger awards. We talk about Tablet PCs, printers, bikes and televisions. These are all great rewards that could be used to help drive certain behaviors. In a points-based recognition program these type of rewards aren't typically earned quickly Larger rewards typically require more points, resulting in point earners delaying their gratification for a big reward.

On the other hand, there are smaller rewards. They require less points but more importantly, take less time to earn and have more of an "instant gratification" aspect behind them. This results in those point earners getting that "trophy" much quicker. Is one of these better or more effective than the other? Let's take a look:

Americans Prefer Instant Gratification

According to a poll run by USAToday, most Americans prefer instant gratification and results. This poll mainly pointed towards circumstances like waiting in line, being on hold for a call or driving through traffic. These don't talk about redeeming points sooner or later or spending money sooner than later but it does give us insight on a growing mentality. Looking at the way businesses run in the digital world, customers expect feedback and help even quicker now. Being a fast responder isn't a unique trait for a company, it's now an expectation.

Knowing how quickly many consumers expect things, it would only make sense that rewards that are quickly achieved would make the most sense right? Yes and no. The following experiment shows that there is a good mix of both.

The Stanford Marshmallow Experiment

This is probably the most referenced psychology study on instant gratification. Summed up, children around the age of four were placed in a room and given a marshmallow. The psychologist (Walter Mischel) performing the experiment said he had to leave the room. He gave the children two options: they could eat the marshmallow while he was gone or have a second one if they held out on eating until he returned. Some of the children waited it out for a second marshmallow while others sought out the instant reward.

This experiment mainly to study the psychological tendencies of these two groups of people, those who wait for rewards and those who want it now. It does show us this: even at an early age, it's apparent that there isn't a universal truth to what sort of reward is best. Different things motivate different people.

Which is best?

So which is the best sort of reward to add to your program? Smaller, quicker-to-earn awards or larger, long-term ones? Both.

It really depends on who you are trying to reward. What motivates them? It's good to have a mix of both smaller and larger point-value items in your rewards options. Some people may want to save up for that flatscreen for the family room or that new grill for next summer.

The main thing to learn about instant gratification is applying this to recognition. Take away the rewards aspect and think of why you're giving them in the first place. You are recognizing a job well done. If you have a performer that went over and beyond the expectations set before them, they expect to be recognized quickly.

It's not necessarily all about quickly earned rewards. Quick recognition is what will drive people. What do you think?

**Check out a follow up to this post by @annbares on Compensation Force

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Gamifying Groupon for Loyalty

Groupon, to the shock of onlookers, recently turned down a $6 billion buyout offer from Google. Yes, that's billion with a "B." They apparently have a lot of faith in the growth of their business model despite the threat from competitors like LivingSocial.

In an article from CustomerThink.com, Bryan Pearson talks about the future of Groupon from a loyalty standpoint. He makes the point that Groupon is doing great now but needs to plan how to retain that loyalty and enthusiasm down the road. One of these suggestions is offering free Groupons to loyal users or rewarding them loyalty points for frequently buying deals. Definitely a few solid point of suggestions from Pearson.

Why couldn't we take that idea a step further. With gaming elements becoming more prevalent in loyalty and rewards, what if you were to add a game layer to Groupon loyalty?.

Part of the appeal to Groupon for a business offering a deal is increased brand exposure. Sure they are giving steep discounts but I assume the goal is to have more people walking through the door that may not have otherwise. In return, that "preview" of their business may result in more return customers.

Groupon Meets Location-Based Services

If the goal is increased brand exposure for the business and in addition - more Groupon loyalty - why not tie both in together through a location-based marketing campaign? SCVNGR has already shown ways it can add a game layer to "check-ins." One could incorporate a check-in style like SCVNGR's that would both promote the business offering the deal while rewarding points to Groupon users. Let's explore that:

SCVNGR's game model is built mainly on a progression dynamic, meaning that one has to complete a series of tasks to achieve some ultimate goal. We talk more about that dynamic on this post. Let's say a Groupon buyer wants to earn a free Groupon. They could not only buy X number of deals to ultimately earn a free deal (like the Subway sticker card or punch card for a free hair cut) but could also ask for brand interaction in return. They could have a game set up on SCVNGR asking customers to "check-in" using SCNVGR to earn points, giving that particular business an online shout out. In addition, deal buyers could earn more points by taking a picture of their Groupon deal, mentioning what they're ordering (if the deal is at a restaurant), taking a pic of that venue etc.

The Object of the Game...

Ultimately, the "game" on SCVNGR would be to earn enough points to land a free Groupon deal. By participating in the above tasks (checking in, snapping photos etc) deal buyers could earn points. Using the progression bar provided by SCVNGR, these consumers would be able to see how many tasks or deals they would have to redeem and participate in to earn a free deal. This game function would not only improve brand awareness for businesses offering deals but increase engagement and loyalty for Groupon.

Obvoiously, this concept could be taken in many different directions and would require more marketing specificity and could involve other services. What do you all think? Could LBS help improve Groupon loyalty? How else could Groupon create loyalty?

 

 

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Virtual Rewards Become A Bigger Reality

Not to say that we called it but....we called it. 

A while back, we had a Merchandise Monday post about using elements from social games as incentives. We discussed how using virtual goods as redemption options would eventually be a viable option for many rewards programs. Our post focused mainly on usage in employee recognition programs, redeeming for virtual items on Farmville instead of other low-cost, low-point types of tangible items. 

According to a recent Mashable report, Zynga (creators of FarmVille and Mafia Wars) has embarked into this virtual rewards concept internally by offering players a new option called RewardVille. The concept is this: for playing in certain Zynga games, players earn zPoints. These zPoints help players hit certain zLevels. As players move up to new zLevels, they are rewarded with zCoins (a lot of zTerms isn't it?). 

So what's cool about zCoins? zCoins are redeemable for in-game items. So if someone needs an extra tractor for FarmVille, those zCoins would help reward their loyal play. 

Even gamification specialists like Zynga recongize the need to implement some sort of rewards system to drive loyalty. In addition to the new RewardVille plan (which is still in beta as of now), Zynga's social goods have drawn interest of other marketers. AmEx started letting their card users to redeem their rewards points for Zynga virtual goods. In addition, retailers like 7-eleven, Best Buy and Target sell gift cards to buy points used as virtual currency. 

Just because consumers can't tangibly hold the reward doesn't mean it won't be popular. What do you all think? Will we see an increase in virtual rewards?



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Motivate This: How Will Gen Y Change the Recognition Scene?

Generation Y. Millenials. Young whipper-snappers. Call them what you will but this generation is creeping into the workforce while trying to change the way we work. If our workplaces start evolving, shouldn't recognition programs follow suit? This article found here  talks about how recognition programs should be kept current. Let's take a brief look at how the workforce's next generation will change how we work and what it may take to motivate them.

The latest Kiplinger report talks almost exclusively about Generation Y and what to expect down the road. As a whole, this generation will have a greater percentage of college educated workers, more culturally aware due to study abroad opportunities, and most importantly - more technological savvy. They've grown up using computers, internet and adapt much quicker to shifts in technological advances. They expect to be able to leverage technology in their work in ways to make their work better and more efficient. However, this reliance on technology for communication has potential to result in a lack of conventional, face-to-face communication skills. 

What attitudes do they bring to the table. First off, according to Kiplinger, Gen Yers expect work to be meaningful and fun. They will not stick with a job for the sole purpose of earning a paycheck and over 67% of those workers expect to change employers at some point in their lives. In addition, time is a more valuable commodity to Millenials than base salary. Some younger workers are willing to take a job offering less pay if it gives more flexible scheduling options such as telecommuting or compressed work weeks. 

Knowing what we know about the attitudes and needs of the up and coming generation of employees, how will recognition programs shift?  Since enterprises that are involved in socially responsible activities are more attractive to Gen Yers, maybe companies will provide incentives for workers who give back to the community in addition to rewarding hard work. Another option may include rewarding based on teambuilding efforts, since most Millenials have grown up learning to work cooperatively in groups. 

Those are just a couple of ideas. Now the ball is in your court.

What changes do you all see for incentive programs to keep this younger generation engaged at work?

How will Generation Y shift the incentive industry as a whole (if at all)?

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